Odd Comp Reviews Templates for reviews can be found here in alphabetical order by the game's title. Please consider writing about your opinion of one or more of the games in the Odd Competition. Of course you don't have to answer all, or any, of questions, if you don't want to. This document is meant to be a simple way to review the games so that you can copy and paste your reviews straight into an email to abbi@park.tc (if you wish to remain anonymous to everyone but me), or into the game's Reviews thread in the ADRIFT Forum. (Keep these restrictions in mind: The author had to pair up each one of these numbers: 3, 5, 7, 9, and 11, with one of these: rooms, objects, tasks, events, and characters, and have and use exactly the particular number of each that they chose for their game; no more, no less.) Thank you! Abbi Asteroid Aftermath, by Duncan Bowsman (5 rooms, 7 objects, 9 tasks, 3 events, 11 characters) 1. What was your initial impression of the game, when you first opened it up, and how did the game compare? 2. How did the author do within the restrictions? 3. How were the puzzles and/or storyline? 4. What did you like best about the game? 5. What did you like least about the game, and how could this be fixed? 6. What stood out most to you from/about this game? 7. How did this game compare with the others in the competition and/or what set it apart? Any other comments? Business As Usual, by Abbi Park (7 rooms, 5 objects, 3 tasks, 11 events, 9 characters) 1. What was your initial impression of the game, when you first opened it up, and how did the game compare? 2. How did the author do within the restrictions? 3. How were the puzzles and/or storyline? 4. What did you like best about the game? 5. What did you like least about the game, and how could this be fixed? 6. What stood out most to you from/about this game? 7. How did this game compare with the others in the competition and/or what set it apart? Any other comments? Gorxungula's Curse, by Duncan Bowsman (5 rooms, 7 objects, 11 tasks, 9 events, 3 characters) 1. What was your initial impression of the game, when you first opened it up, and how did the game compare? 2. How did the author do within the restrictions? 3. How were the puzzles and/or storyline? 4. What did you like best about the game? 5. What did you like least about the game, and how could this be fixed? 6. What stood out most to you from/about this game? 7. How did this game compare with the others in the competition and/or what set it apart? Any other comments? I Am the Law, by djchallis (7 rooms, 9 objects, 11 tasks, 3 events, 5 characters) 1. What was your initial impression of the game, when you first opened it up, and how did the game compare? 2. How did the author do within the restrictions? 3. How were the puzzles and/or storyline? 4. What did you like best about the game? 5. What did you like least about the game, and how could this be fixed? 6. What stood out most to you from/about this game? 7. How did this game compare with the others in the competition and/or what set it apart? Any other comments? Main Course, by quantumsheep (5 rooms, 9 objects, 11 tasks, 7 events, 3 characters) 1. What was your initial impression of the game, when you first opened it up, and how did the game compare? 2. How did the author do within the restrictions? 3. How were the puzzles and/or storyline? 4. What did you like best about the game? 5. What did you like least about the game, and how could this be fixed? 6. What stood out most to you from/about this game? 7. How did this game compare with the others in the competition and/or what set it apart? Any other comments? Oh, Human, by Abbi Park (7 rooms, 9 objects, 11 tasks, 5 events, 3 characters) 1. What was your initial impression of the game, when you first opened it up, and how did the game compare? 2. How did the author do within the restrictions? 3. How were the puzzles and/or storyline? 4. What did you like best about the game? 5. What did you like least about the game, and how could this be fixed? 6. What stood out most to you from/about this game? 7. How did this game compare with the others in the competition and/or what set it apart? Any other comments? Return to the Forest House, by Seciden Mencarde (7 rooms, 9 objects, 11 tasks, 5 events, 3 characters) 1. What was your initial impression of the game, when you first opened it up, and how did the game compare? 2. How did the author do within the restrictions? 3. How were the puzzles and/or storyline? 4. What did you like best about the game? 5. What did you like least about the game, and how could this be fixed? 6. What stood out most to you from/about this game? 7. How did this game compare with the others in the competition and/or what set it apart? Any other comments? Seance, by quantumsheep (5 rooms, 9 objects, 11 tasks, 7 events, 3 characters) 1. What was your initial impression of the game, when you first opened it up, and how did the game compare? 2. How did the author do within the restrictions? 3. How were the puzzles and/or storyline? 4. What did you like best about the game? 5. What did you like least about the game, and how could this be fixed? 6. What stood out most to you from/about this game? 7. How did this game compare with the others in the competition and/or what set it apart? Any other comments? A Witch Tale, by Dan Blazquez (7 rooms, 9 objects, 11 tasks, 5 events, 3 characters) 1. What was your initial impression of the game, when you first opened it up, and how did the game compare? 2. How did the author do within the restrictions? 3. How were the puzzles and/or storyline? 4. What did you like best about the game? 5. What did you like least about the game, and how could this be fixed? 6. What stood out most to you from/about this game? 7. How did this game compare with the others in the competition and/or what set it apart? Any other comments? Yak Shaving for Kicks and Giggles!, by J. J. Guest (7 rooms, 11 objects, 9 tasks, 3 events, 5 characters) 1. What was your initial impression of the game, when you first opened it up, and how did the game compare? 2. How did the author do within the restrictions? 3. How were the puzzles and/or storyline? 4. What did you like best about the game? 5. What did you like least about the game, and how could this be fixed? 6. What stood out most to you from/about this game? 7. How did this game compare with the others in the competition and/or what set it apart? Any other comments?